![]() ![]() Recommended Relics: Uriel Essence, Moonhaze's Essence Nabuline's Trap, Mantis Claws Trap, Oblation Trap Common Set-Ups Phasing Into Darkness (Self Space-Time + True Vision, 36s, 2 CD).Walking Over Graves (AoE 10 Special dmg + Freeze, 32s, 2 CD).Death's Design (AoE 50% Stun + 3-Turn Death Countdown, 40s, 3 CD).66 Seconds / Ominous Chill / Fated Visions (Seconds for 40 Dark dmg + Freeze + 3-Turn Death Countdown, 41s, 3 CD) / (Chill for 20 Special dmg + Freeze, 16s, 1 CD) / (Fated for 10 Special dmg + 50% Stun, 10s, 0 CD).Trap doesn't mix well with a denier (and for monster with low life).Stun only has a 50% chance to land once True Vision wears off.Good self-support in Phasing Into Darkness.Access to 2 forms of denial in Stun and Freeze.However, he can't stamina drain as a denier without letting go of revival when he has terrible life, or getting hit with it. He also has access to 3-Turn Death Countdowns, a pretty nice feature since he can stall by denying, in which he has a single-target freeze and his AoE stun that both include death countdown. ![]() However, his Stuns only have a 50% chance to land, which is why he has True Vision as a Status Caster and as a skill that comes with Space-Time, nullifying damage. He has three Freeze skills as well as two Stun skills, with both effects having an AoE. He's basically a Cosmic Pierceid, albeit having different methods to deny, and a rather weird skillset.
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